Archive for the ‘Honours Project Progress’ Category

Progress: Final Report Finished! Honours Over!

Posted by Sam on October 31st, 2008 under Honours Project Progress  •  1 Comment

On Wednesday the 29th of October I submitted my final report for my Honours project. One years worth of work condensed into a 50 page report. It was a long run, but it was fun.
Next thing on the agenda is some summer research. I’ve received a summer research scholarship in which I perform research for [...]

Progress: Return of the Self Sabotage

Posted by Sam on October 20th, 2008 under Honours Project Progress  •  No Comments

I was viewing the results today as I complied them into a LaTeX graph, and it showed that SmartAgent 1.3 was significantly worse than V1.2. Strange, I thought. Hell, it was about as good as 1.1. Then I realised that long ago, I had left a bug in the 1.3 code that got ironed out [...]

Progress: Remembrances

Posted by Sam on October 11th, 2008 under Honours Project Progress  •  No Comments

It’s been a while. So long that I’ve forgotten what it is that the console and GUI trainers do. I need to recall this for details about them in my final report. Which, if you’re interested is coming along well. Although I don’t have time to dilly-dally as I have little free time at the [...]

Progress: What to do next

Posted by Sam on October 2nd, 2008 under Honours Project Progress  •  No Comments

Haven’t updated my progress in a while. Anyway, I just thought I’d consolidate my thoughts online so I can remember what I need to do for my final report.
For the results, I’ll need to modify my graph colour scheme to be document friendly or simply show the graphs with gnuplot. I might do that as [...]

Progress: GUI Checklist

Posted by Sam on August 27th, 2008 under Honours Project Progress  •  No Comments

Well I decided that this should be digitised. Be nice and easy to check off.

Priority
Details
Complete?

1
Allow agent-environment interaction
Yes

1
Allow specifiable number of rows and columns (columns < rows)
Yes

1
Allow modifiable piece distribution probabilities
Yes

1
Allow modifiable speed
Yes

1
Allow modifiable reward exponent
Yes

1
Have on-the-fly agent loading
Pretty much

1/3
Allow random seed to be set for the environment/agent
Yes/No

2
Show agent details for each step (via agent_message)
Yes

2
Performance graph [...]