Archive for August, 2008

Attainable Superpowers?

Posted by Sam on August 28th, 2008 under Mind of Me  •  No Comments

I’ve been thinking lately about the limits of the human body. Because I’m quite deeply into my martial arts, the idea of Chi and Zen and such has come up now and then. Aikido has a lot of that tied to it. The key in Aikido is to be relaxed and instinctive - no thought.
Something [...]

Masters/PhD ideas

Posted by Sam on August 27th, 2008 under Academic  •  No Comments

The 2008 year is coming to a close (sort of) and it’s time I started thinking of my future. I have received a job offer and I’ll follow that, just to see if I can get in, but I’m really leaning towards post-grad research.
I’m likely eligible for Masters but I recently realised that I could [...]

Progress: GUI Checklist

Posted by Sam on August 27th, 2008 under Honours Project Progress  •  No Comments

Well I decided that this should be digitised. Be nice and easy to check off.

Priority
Details
Complete?

1
Allow agent-environment interaction
Yes

1
Allow specifiable number of rows and columns (columns < rows)
Yes

1
Allow modifiable piece distribution probabilities
Yes

1
Allow modifiable speed
Yes

1
Allow modifiable reward exponent
Yes

1
Have on-the-fly agent loading
Pretty much

1/3
Allow random seed to be set for the environment/agent
Yes/No

2
Show agent details for each step (via agent_message)
Yes

2
Performance graph [...]

Progress: Tetris Workshop V1.0 Complete!

Posted by Sam on August 19th, 2008 under Honours Project Progress  •  No Comments

I think I’ve finished Tetris Workshop (or at least the first version). There are still known problems (can only load agents called SmartAgent in the SmartTetris package), but everything else works the way it needs to.
I can set up an experiment, run it overnight and such and have the results saved to be examined later, [...]

Progress: (Current) Problems Solved

Posted by Sam on August 15th, 2008 under Honours Project Progress  •  No Comments

The problems I was having have been solved. The reason the experiment goes way faster is because it was using 2 or more Timers to control the rate at which stepAnimation is called. Which is weird, because a single Timer with no speed gap should be just as fast as 2 of the same. I [...]